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	<title>Comments on: The Problem with Grey Market Games</title>
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	<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/</link>
	<description>Your Source for Video Game Law</description>
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		<title>By: Loque</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-270</link>
		<dc:creator>Loque</dc:creator>
		<pubDate>Thu, 01 Sep 2011 12:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-270</guid>
		<description>The only possible solution to insanely high prices is buying indie games. 

There are excellent titles on Steam and they usually cost 5-20 dollars. And can offer a great gaming experience, far superior than any other &quot;blockbuster&quot; game. Minecraft started the trend but you can find great 2d-3d titles (hint: Bastion) for very low prices.

Support independent developers, skip the &quot;big guys&quot;. Big companies spend a lot of money in advertising and hype, plus they have the power to actually buy the reviews.

Indie titles are the opposite: they get popular only because when they are good products.</description>
		<content:encoded><![CDATA[<p>The only possible solution to insanely high prices is buying indie games. </p>
<p>There are excellent titles on Steam and they usually cost 5-20 dollars. And can offer a great gaming experience, far superior than any other &#8220;blockbuster&#8221; game. Minecraft started the trend but you can find great 2d-3d titles (hint: Bastion) for very low prices.</p>
<p>Support independent developers, skip the &#8220;big guys&#8221;. Big companies spend a lot of money in advertising and hype, plus they have the power to actually buy the reviews.</p>
<p>Indie titles are the opposite: they get popular only because when they are good products.</p>
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		<title>By: Willetta Gibler</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-260</link>
		<dc:creator>Willetta Gibler</dc:creator>
		<pubDate>Tue, 24 May 2011 20:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-260</guid>
		<description>Hey webmaster ,MUST SEE! One of the most playful PlayStation games 2011 with cheap cost.Click here for far more details http://bit.ly/kJqFch . You&#039;ll not be disappointed.Best regards.</description>
		<content:encoded><![CDATA[<p>Hey webmaster ,MUST SEE! One of the most playful PlayStation games 2011 with cheap cost.Click here for far more details <a href="http://bit.ly/kJqFch" rel="nofollow">http://bit.ly/kJqFch</a> . You&#8217;ll not be disappointed.Best regards.</p>
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		<title>By: Sonny Lessner</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-249</link>
		<dc:creator>Sonny Lessner</dc:creator>
		<pubDate>Wed, 08 Dec 2010 06:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-249</guid>
		<description>Exploit every article you craft by embedding a attractive opt-in form inside your signature box. Add a high perceived value bribe and begin constructing a large mailing list to market to on an ongoing basis.</description>
		<content:encoded><![CDATA[<p>Exploit every article you craft by embedding a attractive opt-in form inside your signature box. Add a high perceived value bribe and begin constructing a large mailing list to market to on an ongoing basis.</p>
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		<title>By: Rolland Cockett</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-248</link>
		<dc:creator>Rolland Cockett</dc:creator>
		<pubDate>Thu, 02 Dec 2010 13:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-248</guid>
		<description>It is confirmed time and again that information&#039;s reliability isn&#039;t the key factor that has a bearing on article promotion results. Rather, the degree at which you manage to transmit information as quickly as possible. And I&#039;m not referring to article distribution, but to the fluency of your composing.</description>
		<content:encoded><![CDATA[<p>It is confirmed time and again that information&#8217;s reliability isn&#8217;t the key factor that has a bearing on article promotion results. Rather, the degree at which you manage to transmit information as quickly as possible. And I&#8217;m not referring to article distribution, but to the fluency of your composing.</p>
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		<title>By: Free stream movies</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-226</link>
		<dc:creator>Free stream movies</dc:creator>
		<pubDate>Wed, 28 Apr 2010 09:13:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-226</guid>
		<description>Huh who cares for movies as me absolutely do it ? me much liked hollywood action and horror movies especially twillight eclips since me watched it from download hollywood movies as this place also one of the nice one.</description>
		<content:encoded><![CDATA[<p>Huh who cares for movies as me absolutely do it ? me much liked hollywood action and horror movies especially twillight eclips since me watched it from download hollywood movies as this place also one of the nice one.</p>
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		<title>By: Too expensive</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-222</link>
		<dc:creator>Too expensive</dc:creator>
		<pubDate>Wed, 17 Feb 2010 17:26:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-222</guid>
		<description>70 dollars for a game. How many copies they&#039;ve sold? Call of duty: Modern warfare (call of duty 4) by 2009 had sold 13 million copies. Those grey market copies are low in numbers.
Well, 70 dollars in USA, in Europe 70 euros (96 usd). So, supposing a medium price of 80 dollars, it makes for a total of 13,000,000 x 80 = 1040,000,000 USD. I think that pays and exceeds the develop and marketing costs.

In my opinion, they should sell games cheaper or stop banning those grey market games and stop attacking second hand buys.</description>
		<content:encoded><![CDATA[<p>70 dollars for a game. How many copies they&#8217;ve sold? Call of duty: Modern warfare (call of duty 4) by 2009 had sold 13 million copies. Those grey market copies are low in numbers.<br />
Well, 70 dollars in USA, in Europe 70 euros (96 usd). So, supposing a medium price of 80 dollars, it makes for a total of 13,000,000 x 80 = 1040,000,000 USD. I think that pays and exceeds the develop and marketing costs.</p>
<p>In my opinion, they should sell games cheaper or stop banning those grey market games and stop attacking second hand buys.</p>
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		<title>By: Video Game&#8217;s Legal Challenges: 2010 and Beyond</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-217</link>
		<dc:creator>Video Game&#8217;s Legal Challenges: 2010 and Beyond</dc:creator>
		<pubDate>Mon, 01 Feb 2010 15:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-217</guid>
		<description>[...] The online trade of grey market games is also increasing at a staggering rate.  While many of these transactions are carried out successfully, others have caused serious headaches for gamers and developers.  For a better understanding of the grey market game trade, read this prior Laws of Play post. [...]</description>
		<content:encoded><![CDATA[<p>[...] The online trade of grey market games is also increasing at a staggering rate.  While many of these transactions are carried out successfully, others have caused serious headaches for gamers and developers.  For a better understanding of the grey market game trade, read this prior Laws of Play post. [...]</p>
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		<title>By: Andrew</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-207</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Thu, 03 Dec 2009 17:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-207</guid>
		<description>So, firstly, $200 on advertising on a $50 budget? wow...I am sure films can be similar but that is rather insane 4:1 division there. No wonder it sold well!

Okay, anyway, to the matter at hand - the final paragraph is right in my opinion. Valve, if they do not want this to continue, should stop the supply at the source. What they are currently doing is pretty much profiting wholesale from the banning of the grey market games without making any attempt to stop future ones (I am sure if they were doing I&#039;d have seen it in the gaming press. It&#039;s the kind of PR they like to do...). Surely when they sell licences to these distributors there are similar &quot;EULA&#039;s&quot; (otherwise known as contracts) forbidding such action.

Interestingly it&#039;d be nice to have more in-depth analysis of EULA&#039;s, although I&#039;m in the UK so likely it&#039;d only cover the USA nature of it, oh well every country is different and EULA&#039;s have had parts struck down or simply not take effect in certain countries due to different laws. The practice of preaching it is a licence works only if that differs much from a physical object, in some countries it doesn&#039;t as much as the USA it seems...(so there are still consumer rights attached, return policies to adhere too, and so forth. I need to check the UK, but that I think takes it as &quot;you can&#039;t return opened software&quot; however legal that is, hmmmm).

I&#039;ll have to comment more, great work on the blog, I like to keep up on random bits of legal news, especially as a amateur historian.</description>
		<content:encoded><![CDATA[<p>So, firstly, $200 on advertising on a $50 budget? wow&#8230;I am sure films can be similar but that is rather insane 4:1 division there. No wonder it sold well!</p>
<p>Okay, anyway, to the matter at hand &#8211; the final paragraph is right in my opinion. Valve, if they do not want this to continue, should stop the supply at the source. What they are currently doing is pretty much profiting wholesale from the banning of the grey market games without making any attempt to stop future ones (I am sure if they were doing I&#8217;d have seen it in the gaming press. It&#8217;s the kind of PR they like to do&#8230;). Surely when they sell licences to these distributors there are similar &#8220;EULA&#8217;s&#8221; (otherwise known as contracts) forbidding such action.</p>
<p>Interestingly it&#8217;d be nice to have more in-depth analysis of EULA&#8217;s, although I&#8217;m in the UK so likely it&#8217;d only cover the USA nature of it, oh well every country is different and EULA&#8217;s have had parts struck down or simply not take effect in certain countries due to different laws. The practice of preaching it is a licence works only if that differs much from a physical object, in some countries it doesn&#8217;t as much as the USA it seems&#8230;(so there are still consumer rights attached, return policies to adhere too, and so forth. I need to check the UK, but that I think takes it as &#8220;you can&#8217;t return opened software&#8221; however legal that is, hmmmm).</p>
<p>I&#8217;ll have to comment more, great work on the blog, I like to keep up on random bits of legal news, especially as a amateur historian.</p>
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		<title>By: BuckF1tches</title>
		<link>http://www.lawsofplay.com/articles/the-problem-with-grey-market-games/comment-page-1/#comment-204</link>
		<dc:creator>BuckF1tches</dc:creator>
		<pubDate>Fri, 20 Nov 2009 17:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.lawsofplay.com/?p=504#comment-204</guid>
		<description>I can&#039;t disagree with you on anything... ever</description>
		<content:encoded><![CDATA[<p>I can&#8217;t disagree with you on anything&#8230; ever</p>
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