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	<title>Laws of Play &#187; Second Life</title>
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	<description>Your Source for Video Game Law</description>
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		<title>Copyright and Virtual Worlds</title>
		<link>http://www.lawsofplay.com/articles/317/</link>
		<comments>http://www.lawsofplay.com/articles/317/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 19:38:37 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=317</guid>
		<description><![CDATA[Ross Dannenberg, of Banner &#38; Witcoff and Patent Arcade, recently posted the final installment of his The Rocky Legal Landscape of Virtual Worlds series.  This time Dannenberg explores the interaction of copyright and virtual worlds, which is becoming an increasingly important area of intellectual property law as user-generated content is featured more prevalently in [...]]]></description>
			<content:encoded><![CDATA[<p>Ross Dannenberg, of <a href="http://www.bannerwitcoff.com/index.php?option=com_bwattorneys&amp;id=22">Banner &amp; Witcoff</a> and <a href="http://www.patentarcade.com/">Patent Arcade</a>, recently posted the <a href="http://www.linuxinsider.com/story/The-Rocky-Legal-Landscape-of-Virtual-Worlds-Part-3-Copyrights-65279.html">final installment</a> of his <em>The Rocky Legal Landscape of Virtual Worlds</em> series.  This time Dannenberg explores the interaction of copyright and virtual worlds, which is becoming an increasingly important area of intellectual property law as user-generated content is featured more prevalently in modern games.  The article tends to focus on <a href="http://secondlife.com/">Second Life</a> and discusses the application of basic copyright principles to virtual creations.  While the article is quite brief and only touches upon a few of the myriad issues in this field, it is certainly worth a read.  Be sure to check out <a href="http://www.ecommercetimes.com/story/65119.html">Part 1</a> and <a href="http://www.linuxinsider.com/story/The-Rocky-Legal-Landscape-of-Virtual-Worlds-Part-2-Patents-65194.html">Part 2</a> if you missed them previously.</p>
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		<title>IP and Virtual Worlds</title>
		<link>http://www.lawsofplay.com/articles/ip-and-virtual-worlds/</link>
		<comments>http://www.lawsofplay.com/articles/ip-and-virtual-worlds/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 23:35:49 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[Link]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[MMORPGs]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Second Life]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=296</guid>
		<description><![CDATA[Ross Dannenberg, of Banner &#038; Witcoff, is in the middle of a 3-part series discussing the interaction of intellectual property law and virtual worlds.  Part 2, discussing patents, was posted today and provides interesting reading for those who are not well acquainted with intellectual property law.  The article covers the basics of patent [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bannerwitcoff.com/index.php?option=com_bwattorneys&amp;id=22">Ross Dannenberg</a>, of Banner &#038; Witcoff, is in the middle of a 3-part series discussing the interaction of intellectual property law and virtual worlds.  <a href="http://www.linuxinsider.com/story/The-Rocky-Legal-Landscape-of-Virtual-Worlds-Part-2-Patents-65194.html">Part 2</a>, discussing patents, was posted today and provides interesting reading for those who are not well acquainted with intellectual property law.  The article covers the basics of patent law, provides examples of some typical virtual world patents, and discusses some of the legal complications inherent with enforcing patents in a virtual world.  If you enjoy the article, be sure to check out <a href="http://www.ecommercetimes.com/story/65119.html">Part 1</a>, which discusses trademarks.</p>
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		<title>Courts Further Consider Virtual Property Disputes</title>
		<link>http://www.lawsofplay.com/articles/courts-further-consider-virtual-property-disputes/</link>
		<comments>http://www.lawsofplay.com/articles/courts-further-consider-virtual-property-disputes/#comments</comments>
		<pubDate>Fri, 23 May 2008 01:30:27 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Settlement]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=150</guid>
		<description><![CDATA[
Pennsylvania lawyer, Marc Bragg, recently sued San Francisco-based Linden Lab for breach of contract and unfair trade practices after an online property deal went sour.  Oddly, the property at the heart of the dispute is entirely virtual and exists only in Second Life.  The lawsuit, which sought several thousand in damages, was settled [...]]]></description>
			<content:encoded><![CDATA[<div class="pic_right"><img src="http://www.lawsofplay.com/wp-content/uploads/2008/05/secondlife.jpg" alt="secondlife.jpg" border="0" width="200" height="208" /></div>
<p>Pennsylvania lawyer, Marc Bragg, recently sued San Francisco-based Linden Lab for breach of contract and unfair trade practices after an online property deal went sour.  Oddly, the property at the heart of the dispute is entirely virtual and exists only in Second Life.  The lawsuit, which sought several thousand in damages, was settled out of court in a confidential agreement.</p>
<p>Bragg&#8217;s lawsuit underscores an important question that has recently piqued the interest of politicians and lawyers alike: Do virtual economies, such as those found in various MMORPGs, need to be regulated?  And, if so, should the regulations that exist in the physical world apply?</p>
<p>While still uncommon, numerous disputes concerning virtual property have found their way into courtrooms in both the US and abroad.  For instance, a recent case found a New York man liable for selling unauthorized copies of numerous Second Life users&#8217; virtual goods.  And, in Germany, a 17-year-old was arrested for stealing virtual furniture from within a piece of social networking software.</p>
<p>The idea of litigating such matters was considered laughable not long ago, but the popularity of online games like World of Warcraft and Second Life have created billion-dollar virtual economies where people trade real currency for virtual assets on a daily basis and, thus, lent credibility to such litigation.  As these economies continue to grow, there is little doubt that litigation will continue and legislatures will be forced to not only determine what rules should govern these economies, but how these economies can and should be policed.</p>
<div style="text-align:right;">For more, see: <a href="http://www.canada.com/topics/technology/games/story.html?id=7a67f08a-263c-4f4f-a621-8d7c542af567">Canada.com</a></div>
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