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	<title>Laws of Play &#187; Fallout</title>
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		<title>More Transcripts from Bethesda/Interplay Injunction Hearing Released</title>
		<link>http://www.lawsofplay.com/articles/update-more-transcripts-from-interplaybethesda-preliminary-injunction-released/</link>
		<comments>http://www.lawsofplay.com/articles/update-more-transcripts-from-interplaybethesda-preliminary-injunction-released/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 05:54:51 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Injunction]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[PC Game]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=663</guid>
		<description><![CDATA[Newly released transcripts give further insight into this high profile trademark dispute.]]></description>
			<content:encoded><![CDATA[<p>An Interplay insider has once again provided <a href="http://www.duckandcover.cx/" target="_blank">Duck and Cover</a> with <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23601" target="_blank">a partial transcript of December&#8217;s preliminary injunction hearing</a> in the <em>Bethesda v. Interplay</em> <em>Fallout</em> trademark dispute.  If you need a refresher on the history of the dispute, you can read previous Laws of Play coverage <a href="http://www.lawsofplay.com/articles/bethesda-appeals-denial-of-preliminary-injunction/" target="_blank">here</a>.</p>
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		<title>Bethesda Appeals Denial of Preliminary Injunction</title>
		<link>http://www.lawsofplay.com/articles/bethesda-appeals-denial-of-preliminary-injunction/</link>
		<comments>http://www.lawsofplay.com/articles/bethesda-appeals-denial-of-preliminary-injunction/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 01:35:10 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Appeals]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[PC Game]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=606</guid>
		<description><![CDATA[Following a minor upset in December, Bethesda Softworks has hit the ground running with a new law firm.]]></description>
			<content:encoded><![CDATA[<p>The on-going legal battle between <a href="http://www.bethsoft.com/eng/index.php" target="_blank">Bethesda  Softworks</a> and <a href="http://www.interplay.com/" target="_blank">Interplay  Entertainment</a> over the rights to produce an MMO using the <em>Fallout</em> trademark has flared up once again.  The crux of the dispute concerns an April 2007 licensing agreement arising from the sale of the <em>Fallout</em> mark to Bethesda Softworks.  <a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay" target="_blank"><em>The Vault</em></a>, a <em>Fallout</em> fansite, has succinctly summarized the background of the dispute:</p>
<blockquote><p>In November 2006, Interplay, headed by Herve Caen, filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game. In April 2007, Bethesda Softworks, the developer of Fallout 3, purchased full rights to the Fallout IP for $5.75 million USD. While Bethesda now owned the rights to the Fallout MMO IP as well, clauses in the purchase agreement state allowed Interplay to license the rights to the development of the MMO. Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and forfeit its license rights for Fallout. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Interplay would furthermore need to launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.</p>
<p>On April 2, 2009 Interplay announced a binding letter of intent with Masthead Studios, a Bulgarian-based developer, to fund the development of a post-apocalyptic MMO codenamed Project V13, which has been all but confirmed to be the aforementioned Fallout MMO. Masthead and Interplay teams will work together under the direction and control of Interplay to complete development of the project.</p>
<p>On April 15, 2009, it was announced that Bethesda Softworks moved to rescind the Fallout MMORPG license.</p>
<p>On September 8, 2009 Bethesda filed its original lawsuit against  Interplay in the Maryland District Court in Baltimore. In October 2009,  Interplay filed its own counter-lawsuit, arguing Bethesda is in breach  of contract and the contract to sell the rights to the series to  Bethesda is null and void and Interplay owns the franchise again.</p>
<p>On December 10, 2009, Bethesda&#8217;s motion for preliminary  injunction was denied.</p></blockquote>
<p>Since being denied its motion, Bethesda has employed Steptoe &amp; Johnson and filed an appeal with the United States Court of Appeals for the Fourth Circuit.  DLA Piper, Bethesda&#8217;s previous firm, has been withdrawn from further proceedings.</p>
<p>Duck and Cover has a <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23594" target="_blank">partial transcript of the preliminary injunction hearing</a> and periodically updates information regarding <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23584" target="_blank">the appeal</a>.  After reading through the partial transcript, I have a feeling I know part of the reason Bethesda opted to change firms: their original attorney appeared to be confused as to what, exactly, a preliminary injunction is intended to do.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px;">
<p>In November 2006, <a class="mw-redirect" title="Interplay" href="http://fallout.wikia.com/wiki/Interplay">Interplay</a>, headed by <a title="Herve Caen" href="http://fallout.wikia.com/wiki/Herve_Caen">Herve  Caen</a>, filed a Form 8-K filing to the United States Securities and  Exchange Commission (SEC) regarding a potential Fallout massively  multiplayer online game.<sup id="cite_ref-0" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-0">[1]</a></sup>. In April 2007, <a title="Bethesda  Softworks" href="http://fallout.wikia.com/wiki/Bethesda_Softworks">Bethesda Softworks</a>, the developer of <em><a title="Fallout 3" href="http://fallout.wikia.com/wiki/Fallout_3">Fallout  3</a></em>, purchased full rights to the <em>Fallout</em> IP  for $5.75  million USD. While Bethesda now owned the rights to the <em>Fallout</em> MMO IP as well, clauses in the purchase agreement state allowed  Interplay to license the rights to the development of the MMO. <sup id="cite_ref-1" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-1">[2]</a></sup> Specific requirements were stated in the  agreement that if not met, Interplay would immediately lose and forfeit  its license rights for Fallout. Development must have begun within 24  months of the date of the agreement (April 4, 2007), and Interplay must  have secured $30 million within that time frame or forfeit its rights to  license. Interplay would furthermore need to launch the MMOG within 4  years of the beginning of development, and pay Bethesda 12 percent of  sales and subscription fees for the use of the IP.</p>
<p>On April 2, 2009 Interplay announced a binding letter of intent  with <a title="Masthead Studios" href="http://fallout.wikia.com/wiki/Masthead_Studios">Masthead Studios</a>, a Bulgarian-based  developer, to fund the development of a post-apocalyptic MMO codenamed <em><a title="Project V13" href="http://fallout.wikia.com/wiki/Project_V13">Project  V13</a></em>, which has been all but confirmed to be the aforementioned <em>Fallout</em> MMO. Masthead and Interplay teams will work together under the  direction and control of Interplay to complete development of the  project<sup id="cite_ref-2" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-2">[3]</a></sup><sup id="cite_ref-3" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-3">[4]</a></sup>.</p>
<p>On April 15, 2009, it was announced that Bethesda Softworks moved  to rescind the <em>Fallout</em> MMORPG license<sup id="cite_ref-4" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-4">[5]</a></sup>.</p>
</div>
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		<title>DC Metro Rider Upset by Fallout Ads</title>
		<link>http://www.lawsofplay.com/articles/dc-metro-rider-upset-by-fallout-ads/</link>
		<comments>http://www.lawsofplay.com/articles/dc-metro-rider-upset-by-fallout-ads/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 15:55:35 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC Game]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=259</guid>
		<description><![CDATA[


Joseph Anzalone, a DC Metro-rider, recently sent a letter to the editor of the Washington Post criticizing the judgment of WMATA officials for allowing advertisements for the post-apocolyptic game Fallout 3 to be posted in Metro Center:
Metrorail riders who have passed through Metro Center over the past several weeks may have noticed signs throughout the [...]]]></description>
			<content:encoded><![CDATA[<p>
<div style="text-align:center;"><img src="http://www.lawsofplay.com/wp-content/uploads/2008/10/fallout3ad.jpg" alt="fallout3ad.jpg" border="0" width="520" height="368" /></div>
</p>
<p>Joseph Anzalone, a DC Metro-rider, recently sent a <a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/10/24/AR2008102403390.html">letter to the editor</a> of the Washington Post criticizing the judgment of WMATA officials for allowing advertisements for the post-apocolyptic game <em>Fallout 3</em> to be posted in Metro Center:</p>
<blockquote><p>Metrorail riders who have passed through Metro Center over the past several weeks may have noticed signs throughout the station advertising a video game called &#8220;Fallout 3.&#8221; A heavily armored enemy soldier appears in the foreground of the ads, and the background includes images of seemingly war-ravaged national landmarks.</p>
<div align="center">* * *</div>
<p>The people of our city do not need a daily reminder that Washington is a prime target for an attack. We do not need a daily reminder of what our worst fears look like. Since any First Amendment objection would be irrelevant (the ads do not present a true viewpoint or political message and would therefore not be protected), there is no reason for these ads to be part of our daily panorama.</p>
<p>The ads should be removed, and the appropriate office at Washington Metropolitan Area Transit Authority should be directed to exercise better judgment regarding what can be displayed in our transportation system. </p></blockquote>
<p>For those unfamiliar with the ads, <a href="http://www.destructoid.com/blogs/BlindsideDork/fallout-3-advertisement-like-you-ve-never-seen-before--108773.phtml%23story">BlindsideDork</a> at <a href="http://www.destructoid.com/">Destructoid.com</a> has a good collection of <a href="http://www.destructoid.com/blogs/BlindsideDork/fallout-3-advertisement-like-you-ve-never-seen-before--108773.phtml%23story">images and videos</a>.</p>
<p>I have a few problems with Mr. Anzalone&#8217;s letter:<br />
<span id="more-259"></span><br />
First, his First Amendment argument is fatally flawed.  Nowhere in the Article I does it say that only &#8220;true viewpoints&#8221; and &#8220;political messages&#8221; are protected.  Sure, the government must overcome an exceptionally high burden to ban this type of speech, but it&#8217;s not the only speech that is protected.</p>
<p>Second, I think the images are intentionally evocative &#8212; that&#8217;s just good advertising.  <em>Fallout 3</em> takes place in a post-apocolyptic Washington, DC; the images displayed in Metro Center center simply depict the game&#8217;s setting and are meant to be powerful enough to stir up interest in the product.  The developer of <em>Fallout 3</em>, Bethesda Softworks, happens to be located just outside of DC in Bethesda, MD &#8212; I sincerely doubt they&#8217;re trying to cause a panic in the area.  Besides, the notion to decorate Metro Center to look like one of the famed &#8220;vaults&#8221; in the game is just damned clever ad-wizardry.</p>
<p>To be honest, I pass through Metro Center at least 10 times a week and I don&#8217;t even notice the ads anymore.  As a gamer, I was really interested to see them go up, but they quickly faded into the background of the chaos that overtakes the DC Metro around rush hour, which, if you ask me, is a much more telling portent of the chaos that would consume DC following any sort of terrorist attack. </p>
<p>[via <a href="http://www.gamepolitics.com/2008/10/25/dc-metro-rider-complains-about-fallout-3-ads">GamePolitics</a>]</p>
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