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	<title>Laws of Play &#187; News</title>
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	<link>http://www.lawsofplay.com</link>
	<description>Your Source for Video Game Law</description>
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		<title>Supreme Court to Decide on Violent Video Games, Minors, and Free Speech</title>
		<link>http://www.lawsofplay.com/articles/supreme-court-to-decide-on-violent-video-games-minors-and-free-speech/</link>
		<comments>http://www.lawsofplay.com/articles/supreme-court-to-decide-on-violent-video-games-minors-and-free-speech/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 00:45:01 +0000</pubDate>
		<dc:creator>Jonathan Koehle</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[free speech]]></category>
		<category><![CDATA[minors]]></category>
		<category><![CDATA[Supreme Court]]></category>
		<category><![CDATA[violence]]></category>

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		<description><![CDATA[The US Supreme Court has elected to hear its first video game case. What does it mean for gamers?]]></description>
			<content:encoded><![CDATA[<p>The first video game case ever to go to the Supreme Court, <em>Schwarzenegger v. Video Software Dealers Association,</em> addresses the issue of violent video games being sold to minors. A California law passed in 2005  bans the sale of violent video games to minors. The law was challenged by the DC based industry representative, the Entertainment Software  Association (ESA) and has made its way to the highest court in the land to be heard at the next session.</p>
<p>The ESA&#8217;s President had this to say: &#8220;Courts throughout the country have ruled consistently that content-based regulation of computer and video games is unconstitutional. Research shows that the public agrees, video games should be provided the same protections as books, movies and music.&#8221; (<a href="http://www.reuters.com/article/idUSTRE63P2GB20100426">Reuters</a>)</p>
<p><span id="more-776"></span></p>
<p>The law also defines what is a violent video game:</p>
<address>“Violent video game” means a video game in which the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting an image of a human being, if those acts are depicted in the game in a manner that does either of the following:</address>
<address>(A) Comes within all of the following descriptions:</address>
<p style="padding-left: 30px;">
<address>(i) A reasonable person, considering the game as a whole, would find appeals to a deviant or morbid interest of minors.</address>
<address>(ii) It is patently offensive to prevailing standards in the community as to what is suitable for minors.</address>
<address>(iii) It causes the game, as a whole, to lack serious literary, artistic, political, or scientific value for minors.</address>
<address>(B) Enables the player to virtually inflict serious injury upon images of human beings or characters with substantially human characteristics in a manner which is especially heinous, cruel, or depraved in that it involves torture or serious physical abuse to the victim. (West&#8217;s Ann.Cal.Civ.Code § 1746)</address>
<p>It goes on to describe what is meant by heinous, cruel, depraved, and torture:</p>
<address>(A) “Cruel” means that the player intends to virtually inflict a high degree of pain by torture or serious physical abuse of the victim in addition to killing the victim.</address>
<address>(B) “Depraved” means that the player relishes the virtual killing or shows indifference to the suffering of the victim, as evidenced by torture or serious physical abuse of the victim.</address>
<address>(C) “Heinous” means shockingly atrocious. For the killing depicted in a video game to be heinous, it must involve additional acts of torture or serious physical abuse of the victim as set apart from other killings.</address>
<address>(D) “Serious physical abuse” means a significant or considerable amount of injury or damage to the victim&#8217;s body which involves a substantial risk of death, unconsciousness, extreme physical pain, substantial disfigurement, or substantial impairment of the function of a bodily member, organ, or mental faculty. Serious physical abuse, unlike torture, does not require that the victim be conscious of the abuse at the time it is inflicted. However, the player must specifically intend the abuse apart from the killing.</address>
<address>(E) “Torture” includes mental as well as physical abuse of the victim. In either case, the virtual victim must be conscious of the abuse at the time it is inflicted; and the player must specifically intend to virtually inflict severe mental or physical pain or suffering upon the victim, apart from killing the victim.</address>
<address>(3) Pertinent factors in determining whether a killing depicted in a video game is especially heinous, cruel, or depraved include infliction of gratuitous violence upon the victim beyond that necessary to commit the killing, needless mutilation of the victim&#8217;s body, and helplessness of the victim.</address>
<p>It requires strict labeling if a game is violent by putting a conspicuous &#8220;18&#8243; on the cover with a $1,000 penalty for violations.</p>
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		<title>Australian Man to Pay $1.3 Million in Damages for Game Piracy</title>
		<link>http://www.lawsofplay.com/articles/australian-man-to-pay-1-3-million-in-damages-for-game-piracy/</link>
		<comments>http://www.lawsofplay.com/articles/australian-man-to-pay-1-3-million-in-damages-for-game-piracy/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 18:58:32 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Piracy]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=761</guid>
		<description><![CDATA[Australian man reaches settlement with Nintendo over New Super Mario Brothers Wii piracy.]]></description>
			<content:encoded><![CDATA[<p>James Burt, 24, recently reached a $1.3 million ($1.5 million Australian) out-of-court settlement with Nintendo to compensate for lost revenue as a result of his early distribution of <em>New Super Mario Brothers Wii</em>.  Burt acquired <em>NSMB Wii</em> early from an Australian retailer and released it on the Internet one week prior to the official launch.  In addition to the $1.3 million, Burt will also pay $87,500 in attorney&#8217;s fees.</p>
<p>Nintendo traced the illegal release back to Burt using &#8220;sophisticated technological forensics,&#8221; which most likely amounts to looking up his IP address and calling his Internet service provider.  After tracing the leak to Burt, Nintendo was granted a search order by Australia&#8217;s Federal Court requiring Burt to disclose the whereabouts of all his computers, disks, and  electronic storage devices.  Additionally, he was required to grant access to all of his social networking sites, email accounts, and websites.</p>
<p>A few thoughts:  First, I am glad to see Nintendo going after uploaders.  While piracy in all forms is damaging, the prosecution of uploaders and release groups is far more productive than going after individual downloaders.  Second, I am shocked by the amount of information that the Australian Federal Court required Burt to divulge.  While I can understand the necessity of conducting a targeted search of his computer hardware for infringing material, the surrender of all his online passwords seems a bit extreme.  Email and social networking sites are not equipped for file sharing and any information acquired from these sites would be completely unnecessary considering the quality of raw data that can be acquired from torrent tracking sites and/or usenet groups.  Third, the settlement amount seems astronomical.  Unless Burt is independently wealthy, this settlement seems to be intended to scare away future pirates more than punish Burt.</p>
<p><strong>UPDATE:</strong> Burt recently <a href="http://video.msn.com/video.aspx?mkt=en-au&amp;brand=ninemsn&amp;vid=8e763b61-9cd6-43e3-9fbd-2630713172ee&amp;from=&amp;fg=rss" target="_blank">appeared on the Australian version of <em>A Current Affair</em></a>.</p>
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		<title>Olivia Munn&#8217;s Attorneys Request Destruction of Comic</title>
		<link>http://www.lawsofplay.com/articles/olivia-munns-attorneys-request-destruction-of-comic/</link>
		<comments>http://www.lawsofplay.com/articles/olivia-munns-attorneys-request-destruction-of-comic/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 21:48:31 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[Olivia Munn]]></category>
		<category><![CDATA[Publicity]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=750</guid>
		<description><![CDATA[Will 'Celebrity Showdown Olivia Munn One Shot' ever see the light of day?]]></description>
			<content:encoded><![CDATA[<p>Online comic retailer <a href="http://heavyink.com/" target="_blank">Heavy Ink</a> recently received a <a href="http://www.lawsofplay.com/wp-content/uploads/2010/02/5742.jpg" target="_blank">cease and desist letter</a> from Olivia Munn&#8217;s attorney regarding a <a href="http://heavyink.com/comic/13136-Celebrity-Showdown-Olivia-Munn-One-Shot-1" target="_blank">comic</a> available for pre-order on their website. For those unfamiliar with Olivia Munn, she is an actress, host of G4&#8242;s <em>Attack of the Show</em>, and general &#8220;gaming celebrity.&#8221;  The letter is addressed to Heavy Ink&#8217;s &#8220;DMCA Agent&#8221; and states that:</p>
<blockquote><p>[Heavy Ink] and any other party associated with the Comic Book does not have Ms. Munn&#8217;s permission to use or exploit her image and/or name in any manner whatsoever.  On behalf of our client we demand that you immediately cease and desist all further production, advertising, distribution and other exploitation of the Comic Book, remove all advertisements, and destroy all copies of the Comic Book.</p></blockquote>
<p>In response, Heavy Ink President Travis Corcoran sent the following, excerpted in part:</p>
<blockquote><p>[I]t is clear that [Olivia Munn] is a public figure.  As a public figure, the  use of her likeness meets the tests for the parody copyright  exception set forth in both Campbell v. Acuff-Rose Music, Inc. and  the more recent Suntrust v. Houghton Mifflin.</p>
<p>As such, we have no intention of taking down our webpage, destroying any  inventory, or refusing to offer the comic for sale.</p></blockquote>
<p>The full response can be found <a href="http://heavyink.com/forum/forums/1/topics/1528?page=1#posts-20970" target="_blank">here</a>.</p>
<p>After briefly reading these materials, a few things seem screwy.  First, it is odd that Munn&#8217;s attorneys addressed their letter to Heavy Ink&#8217;s &#8220;DMCA Agent&#8221; when they are asserting her exclusive right of publicity, not making a copyright claim.  The DMCA, as far as I can recall, is solely concerned with copyright law and does not contain any provisions regarding the right of publicity.</p>
<p>Second, Heavy Ink&#8217;s response is misguided because the parody exception to copyright does not apply to the right of publicity.  There is a parody exception to the right of publicity, but the cases cited by Mr. Corcoran do not apply.  It is impossible to determine whether the parody exception would apply to an unreleased comic, but the product description may provide some guidance:</p>
<blockquote><p>Olivia Munn conquers the world in this hilarious spoof! Hollywood&#8217;s  hottest geek girl, Olivia Munn, hosts G4&#8242;s Attack of the Show, but while  at comic con, she is attacked by a swarm of fans.  Unable to escape,  her gamma-irradiated cells explode and unleash the fury of The 50-Foot  Womunn.  It&#8217;s the showdown of the century!  Geeks vs Munn!  Let&#8217;s get  ready to rumble!!</p></blockquote>
<p>Based on this brief description, it doesn&#8217;t appear that the parody exception will apply, as the comic seems to merely grant Munn superpowers and place her in a ridiculous scenario.  The comic does not appear to offer any sort of commentary or criticism regarding Munn, which is a necessary component of parody.</p>
<p>While there are many issues to consider, including First Amendment arguments, Heavy Ink was right to direct Munn&#8217;s complaints to the publisher.  As a mere retailer, it seems odd that Heavy Ink is the one being targeted.</p>
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		<title>7th Circuit Upholds WI Prison Ban of D&amp;D</title>
		<link>http://www.lawsofplay.com/articles/7th-circuit-upholds-wi-prison-ban-of-dd/</link>
		<comments>http://www.lawsofplay.com/articles/7th-circuit-upholds-wi-prison-ban-of-dd/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:14:40 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crime]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[First Amendment]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=695</guid>
		<description><![CDATA[Seventh Circuit upholds a ban on inmates playing D&#038;D and other fantasy games.]]></description>
			<content:encoded><![CDATA[<p>In a decision issued earlier this week, the 7th Circuit upheld a Wisconsin prison rule banning inmates from playing Dungeons &#038; Dragons and other fantasy games.  Prison officials argued that the confiscation of D&#038;D materials was justified as an effort to avoid stimulating gang activity, violence, and competitive hostility.  The evidence offered to support the harmful effects of D&#038;D included, <em>inter alia</em>, an affidavit by a specialist claiming that the structure of D&#038;D mimics the organization of gangs and could lead to their eventual formation,  cases from other states alleging that playing fantasy games can lead to addictive escapism that divorces inmates from reality, a case where a non-inmate D&#038;D player committed suicide, and a case where two non-inmate D&#038;D players committed a crime while acting out a D&#038;D storyline.</p>
<p>In my opinion, the various rationales seem silly.  Games, particularly video games, have generated <a href="http://www.usatoday.com/tech/gaming/2006-03-14-prison-arcade_x.htm">quite a bit of positive press</a> for their ability to provide escapism for inmates.  Some Oregon correctional facilities have even seen significant drops in gang-related behavior simply because inmates that are divorced from the realities of prison life are less likely to join gangs.  As for the other two rationales, with enough research one could, sadly, link almost any hobby or storyline to the commission of a crime or suicide.  While I can somewhat understand not wanting prisoners to play anything from the <em>Grand Theft Auto</em> series, a game of D&#038;D or one of its various video game incarnations hardly seems like a threat to anyone&#8217;s safety.</p>
<p>Unfortunately for Wisconsin inmates, prison officials need only prove that their regulations are rationally related to a legitimate goal of prison administration.  Here, the goal is clearly legitimate&#8211;reducing inmate gang activity&#8211;and, as we all know, &#8220;rational basis&#8221; more often than not reads &#8220;any reason at all.&#8221;</p>
<p>With this in mind, readers with friends and relatives in a Wisconsin correctional facility may want to rethink sending the latest <em>Dungeon Master&#8217;s Guide</em> or <em>Elder Scrolls</em> game.  Why not try a more traditional cake-with-a-metal-file-baked-inside?</p>
<p>You can read the full opinion <a href="http://www.lawsofplay.com/wp-content/uploads/2010/01/UR0OG1HF.pdf">here</a> and listen to the oral argument <a href="http://www.ca7.uscourts.gov/fdocs/docs.fwx?submit=showbr&#038;shofile=07-3400_027.mp3">here</a>.</p>
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		<title>More Transcripts from Bethesda/Interplay Injunction Hearing Released</title>
		<link>http://www.lawsofplay.com/articles/update-more-transcripts-from-interplaybethesda-preliminary-injunction-released/</link>
		<comments>http://www.lawsofplay.com/articles/update-more-transcripts-from-interplaybethesda-preliminary-injunction-released/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 05:54:51 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Injunction]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[PC Game]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=663</guid>
		<description><![CDATA[Newly released transcripts give further insight into this high profile trademark dispute.]]></description>
			<content:encoded><![CDATA[<p>An Interplay insider has once again provided <a href="http://www.duckandcover.cx/" target="_blank">Duck and Cover</a> with <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23601" target="_blank">a partial transcript of December&#8217;s preliminary injunction hearing</a> in the <em>Bethesda v. Interplay</em> <em>Fallout</em> trademark dispute.  If you need a refresher on the history of the dispute, you can read previous Laws of Play coverage <a href="http://www.lawsofplay.com/articles/bethesda-appeals-denial-of-preliminary-injunction/" target="_blank">here</a>.</p>
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		<title>What American Needle v. NFL Could Mean for Gamers</title>
		<link>http://www.lawsofplay.com/articles/what-american-needle-v-nfl-could-mean-for-gamers/</link>
		<comments>http://www.lawsofplay.com/articles/what-american-needle-v-nfl-could-mean-for-gamers/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 22:10:21 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[NFL]]></category>
		<category><![CDATA[SCOTUS]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=626</guid>
		<description><![CDATA[Upcoming SCOTUS opinion could have a massive impact on the sports game market.]]></description>
			<content:encoded><![CDATA[<p>Today, the Supreme Court of the United States is <a href="http://www.scotuswiki.com/index.php?title=American_Needle_Inc._v._NFL,_et_al" target="_blank">scheduled</a> to hear <em>American Needle v. NFL</em>, a case that has the potential to significantly alter the way in which all professional sports teams conduct business.  So, what does this have to do with video games?  For starters, an unfavorable ruling for the NFL could put an end to EA&#8217;s exclusive NFL license, which would allow competing developers (read: 2K Games) to offer games featuring NFL teams for the first time since 2004.</p>
<p>The facts of the case are as follows:</p>
<p>In 2002, NFL Properties (&#8220;NFLP&#8221;), the business responsible for controlling all NFL licensing contracts, signed a ten-year exclusivity agreement granting Reebok the sole right to manufacture officially licensed NFL apparel.  American Needle, an apparel manufacturer that held a non-exclusive license to produce NFL apparel for nearly three decades, argued that the NFL&#8217;s exclusive agreement with Reebok is a violation of federal antitrust law, specifically Section 1 of the Sherman Antitrust Act.</p>
<p>While private companies are typically allowed to engage in exclusive licensing agreements without violating the Sherman Act, Section 1 of the Act forbids competitors to conspire in order  to limit competition or harm consumers.  Because the NFL consists of 32 privately-owned, competitive teams and  NFL Properties is equally owned by all 32 teams, American Needle argues that the Reebok exclusivity contract constitutes an agreement between the NFL teams to limit competition and harm consumers in violation of the Sherman Act.</p>
<p>American Needle argues that the Reebok/NFLP agreement limits competition by preventing apparel manufacturers from negotiating with individual NFL teams for the right to produce branded apparel and, as a result of exclusivity in apparel markets, allows Reebok to charge higher prices than it could with adequate competition.  Anyone who  has ever paid $100+ for a polyester Bears jersey has surely felt the  effects of exclusivity agreements.</p>
<p>Aside from merely harming consumers through increased prices, the Sherman Act is also designed to prevent competitors from conspiring to limit consumer choice, which American Needle argues is a major concern when there is only one apparel supplier.</p>
<p>In response, the NFL argues that it is, despite being composed of separate and competitive teams, a &#8220;single entity&#8221; for purposes of antitrust law.  As a single entity, the NFL cannot possibly conspire with itself nor can it limit competition because it is, quite literally, the only game in town.</p>
<p>Both the district court and Seventh Circuit Court of Appeals opined that the NFL is a single entity for purposes of antitrust law, but I would tend to disagree with their decision.  A 1984 Supreme Court opinion held that only parent companies and their wholly-owned subsidiaries qualify as single entities, which certainly doesn&#8217;t apply to the structure of the NFL or NFLP.  While there are a number of good reasons to maintain the NFL&#8217;s current licensing arrangements, it does not seem to me that the long history of competition between NFL teams&#8211;including ticket sales and media rights&#8211;supports the idea that the NFL should be considered a single entity.</p>
<p>While the effects of the Court&#8217;s decision will be far-reaching, the primary concern for gamers will be over existing licensing arrangements for sports games.  If the NFL loses the case, EA could lose its current position as the exclusive publisher of NFL-licensed games.  Furthermore, the ways in which future game licensing agreements are negotiated would be forever changed.  Rather than appealing to a single business or organization, such as the NFLP, publishers would be able to negotiate with individual teams.  While this could lead to more competition in the sports gaming markets, it could also lead to really wonky arrangements&#8211;imagine EA releasing an NFL game with 20 NFL teams and a dozen or so fantasy teams to round out the roster while 2K releases a game with the 12 NFL teams missing from EA&#8217;s game and a handful of its own fantasy teams.  However, it&#8217;s also very likely that publishers would have no trouble securing the rights to each individual team for their games.</p>
<p>In another interesting scenario, publishers could consider the cost to license individual marks and opt only to enter into agreements with the teams that seemed economically &#8220;worth it.&#8221;  After all, it is possible that a publisher does not derive as much value from including the Lions in their game as they do from including the Packers.  While the <em>Madden</em> franchise will certainly continue to include the full &#8220;NFL experience,&#8221; it&#8217;s likely that another publisher may want to take advantage of individual licensing agreements to create a scaled-back football experience that only includes top teams.</p>
<p>With the <em>American Needle</em> decision potentially affecting the NFL, NBA, and NHL (among others), gamers may soon be seeing some big changes in a significant portion of the industry.</p>
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		<title>Bethesda Appeals Denial of Preliminary Injunction</title>
		<link>http://www.lawsofplay.com/articles/bethesda-appeals-denial-of-preliminary-injunction/</link>
		<comments>http://www.lawsofplay.com/articles/bethesda-appeals-denial-of-preliminary-injunction/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 01:35:10 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Appeals]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[PC Game]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=606</guid>
		<description><![CDATA[Following a minor upset in December, Bethesda Softworks has hit the ground running with a new law firm.]]></description>
			<content:encoded><![CDATA[<p>The on-going legal battle between <a href="http://www.bethsoft.com/eng/index.php" target="_blank">Bethesda  Softworks</a> and <a href="http://www.interplay.com/" target="_blank">Interplay  Entertainment</a> over the rights to produce an MMO using the <em>Fallout</em> trademark has flared up once again.  The crux of the dispute concerns an April 2007 licensing agreement arising from the sale of the <em>Fallout</em> mark to Bethesda Softworks.  <a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay" target="_blank"><em>The Vault</em></a>, a <em>Fallout</em> fansite, has succinctly summarized the background of the dispute:</p>
<blockquote><p>In November 2006, Interplay, headed by Herve Caen, filed a Form 8-K filing to the United States Securities and Exchange Commission (SEC) regarding a potential Fallout massively multiplayer online game. In April 2007, Bethesda Softworks, the developer of Fallout 3, purchased full rights to the Fallout IP for $5.75 million USD. While Bethesda now owned the rights to the Fallout MMO IP as well, clauses in the purchase agreement state allowed Interplay to license the rights to the development of the MMO. Specific requirements were stated in the agreement that if not met, Interplay would immediately lose and forfeit its license rights for Fallout. Development must have begun within 24 months of the date of the agreement (April 4, 2007), and Interplay must have secured $30 million within that time frame or forfeit its rights to license. Interplay would furthermore need to launch the MMOG within 4 years of the beginning of development, and pay Bethesda 12 percent of sales and subscription fees for the use of the IP.</p>
<p>On April 2, 2009 Interplay announced a binding letter of intent with Masthead Studios, a Bulgarian-based developer, to fund the development of a post-apocalyptic MMO codenamed Project V13, which has been all but confirmed to be the aforementioned Fallout MMO. Masthead and Interplay teams will work together under the direction and control of Interplay to complete development of the project.</p>
<p>On April 15, 2009, it was announced that Bethesda Softworks moved to rescind the Fallout MMORPG license.</p>
<p>On September 8, 2009 Bethesda filed its original lawsuit against  Interplay in the Maryland District Court in Baltimore. In October 2009,  Interplay filed its own counter-lawsuit, arguing Bethesda is in breach  of contract and the contract to sell the rights to the series to  Bethesda is null and void and Interplay owns the franchise again.</p>
<p>On December 10, 2009, Bethesda&#8217;s motion for preliminary  injunction was denied.</p></blockquote>
<p>Since being denied its motion, Bethesda has employed Steptoe &amp; Johnson and filed an appeal with the United States Court of Appeals for the Fourth Circuit.  DLA Piper, Bethesda&#8217;s previous firm, has been withdrawn from further proceedings.</p>
<p>Duck and Cover has a <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23594" target="_blank">partial transcript of the preliminary injunction hearing</a> and periodically updates information regarding <a href="http://www.duckandcover.cx/forums/viewtopic.php?t=23584" target="_blank">the appeal</a>.  After reading through the partial transcript, I have a feeling I know part of the reason Bethesda opted to change firms: their original attorney appeared to be confused as to what, exactly, a preliminary injunction is intended to do.</p>
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<p>In November 2006, <a class="mw-redirect" title="Interplay" href="http://fallout.wikia.com/wiki/Interplay">Interplay</a>, headed by <a title="Herve Caen" href="http://fallout.wikia.com/wiki/Herve_Caen">Herve  Caen</a>, filed a Form 8-K filing to the United States Securities and  Exchange Commission (SEC) regarding a potential Fallout massively  multiplayer online game.<sup id="cite_ref-0" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-0">[1]</a></sup>. In April 2007, <a title="Bethesda  Softworks" href="http://fallout.wikia.com/wiki/Bethesda_Softworks">Bethesda Softworks</a>, the developer of <em><a title="Fallout 3" href="http://fallout.wikia.com/wiki/Fallout_3">Fallout  3</a></em>, purchased full rights to the <em>Fallout</em> IP  for $5.75  million USD. While Bethesda now owned the rights to the <em>Fallout</em> MMO IP as well, clauses in the purchase agreement state allowed  Interplay to license the rights to the development of the MMO. <sup id="cite_ref-1" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-1">[2]</a></sup> Specific requirements were stated in the  agreement that if not met, Interplay would immediately lose and forfeit  its license rights for Fallout. Development must have begun within 24  months of the date of the agreement (April 4, 2007), and Interplay must  have secured $30 million within that time frame or forfeit its rights to  license. Interplay would furthermore need to launch the MMOG within 4  years of the beginning of development, and pay Bethesda 12 percent of  sales and subscription fees for the use of the IP.</p>
<p>On April 2, 2009 Interplay announced a binding letter of intent  with <a title="Masthead Studios" href="http://fallout.wikia.com/wiki/Masthead_Studios">Masthead Studios</a>, a Bulgarian-based  developer, to fund the development of a post-apocalyptic MMO codenamed <em><a title="Project V13" href="http://fallout.wikia.com/wiki/Project_V13">Project  V13</a></em>, which has been all but confirmed to be the aforementioned <em>Fallout</em> MMO. Masthead and Interplay teams will work together under the  direction and control of Interplay to complete development of the  project<sup id="cite_ref-2" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-2">[3]</a></sup><sup id="cite_ref-3" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-3">[4]</a></sup>.</p>
<p>On April 15, 2009, it was announced that Bethesda Softworks moved  to rescind the <em>Fallout</em> MMORPG license<sup id="cite_ref-4" class="reference"><a href="http://fallout.wikia.com/wiki/Bethesda_v._Interplay#cite_note-4">[5]</a></sup>.</p>
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		<title>Injunction Issued Against CTA Ban on M-Rated Game Ads</title>
		<link>http://www.lawsofplay.com/articles/injunction-issued-against-cta-ban-on-m-rated-game-ads/</link>
		<comments>http://www.lawsofplay.com/articles/injunction-issued-against-cta-ban-on-m-rated-game-ads/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 19:24:27 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CTA]]></category>
		<category><![CDATA[First Amendment]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Injunction]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=598</guid>
		<description><![CDATA[According to an Entertainment Software Association (&#8220;ESA&#8221;) press release, the U.S. District Court for the Northern District of Illinois granted a preliminary injunction against the Chicago Transit Authority (&#8220;CTA&#8221;) practice of banning M-rated video game advertisements.  The case considered the constitutionality of a CTA ordinance that prohibited any advertisement that “markets or identifies a video [...]]]></description>
			<content:encoded><![CDATA[<p>According to an <a href="http://www.theesa.com/newsroom/release_detail.asp?releaseID=82" target="_blank">Entertainment Software Association (&#8220;ESA&#8221;) press release</a>, the U.S. District Court for the Northern District of Illinois granted a preliminary injunction against the Chicago Transit Authority (&#8220;CTA&#8221;) practice of banning M-rated video game advertisements.  The case considered the constitutionality of a CTA ordinance that prohibited any advertisement that “markets or identifies a video or computer game rated ‘Mature 17+’ (M) or ‘Adults Only 18+’ (AO).”  In the opinion, Judge Rebecca R. Pallmeyer stated, “…the advertisements the CTA wishes to ban promote expression that has constitutional value and implicates core First Amendment concerns.”</p>
<p>ESA President and CEO Mike Gallagher stated that the &#8220;ruling is a win for Chicago&#8217;s citizens, the video game industry and, above all, the First Amendment.&#8221;</p>
<p>Bus advertising is a persistent hot spot for first amendment litigation.  After viewing many of the banned game ads (one is pictured above), I think the court came to the proper conclusion.  The ads themselves are in no way obscene or inappropriate, so I find it difficult to believe that the CTA had any compelling interested in limiting this commercial speech in a public forum.</p>
<p>Read the full press release <a href="http://www.theesa.com/newsroom/release_detail.asp?releaseID=82" target="_blank">here</a>.</p>
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		<title>Datel Sues Microsoft Over Third Party Lock-Out</title>
		<link>http://www.lawsofplay.com/articles/datel-sues-microsoft-over-third-party-lock-out/</link>
		<comments>http://www.lawsofplay.com/articles/datel-sues-microsoft-over-third-party-lock-out/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 17:48:31 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Datel]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[New Complaint]]></category>
		<category><![CDATA[Third Party]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=589</guid>
		<description><![CDATA[In a move that shocked no one, Datel recently filed suit against Microsoft for anti-competitive practices.]]></description>
			<content:encoded><![CDATA[<p>Following the release of an Xbox 360 update that disables all third party memory units, Datel Design &amp; Development has <a href="http://www.techflash.com/seattle/2009/11/datel_sues_microsoft_over_xbox_360_memory_unit_crackdown.html" target="_blank">filed an antitrust suit</a> against Microsoft seeking an injunction to prevent  &#8220;disabling or erecting technological barriers to Datel accessories&#8221; in the Xbox 360 and future consoles as well as unspecified monetary damages.</p>
<p>The lock-out of third party memory units was <a href="http://majornelson.com/archive/2009/10/16/unauthorized-xbox-360-storage-devices.aspx" target="_blank">first disclosed</a> by Microsoft&#8217;s Major Nelson back in October and was met with overwhelming disappointment.  Microsoft&#8217;s <a href="http://blog.seattlepi.com/microsoft/archives/182544.asp" target="_blank">official line</a> regarding the lock-out was that third party memory devices have the &#8220;primary purpose&#8221; of facilitating cheating on the Xbox Live service, a problem that Microsoft seeks to eliminate.  However, Datel argues that &#8220;Microsoft&#8217;s purpose in disabling Datel&#8217;s memory cards is to prevent consumers from choosing a Datel product that offers far better value for the price.&#8221;  The firmware update also purportedly disables a wireless controller developed by Datel but not yet on the market.  Datel alleges that it is &#8220;Microsoft&#8217;s anticompetitive conduct, including tying and predatory design, such as the erection of technological barriers to third party accessories and the disabling of otherwise functional third party accessories, not consumer loyalty or esteem, that primarily drives Microsoft&#8217;s accessories attach rate.&#8221;</p>
<p>Microsoft has yet to comment on the impending litigation.</p>
<p>A full copy of the complaint filed in the U.S. District Court for the Northern District of California can be found <a href="http://www.lawsofplay.com/wp-content/uploads/2009/11/DatelComplaint.pdf" target="_blank">here</a>, courtesy of <a href="http://www.techflash.com/seattle/2009/11/datel_sues_microsoft_over_xbox_360_memory_unit_crackdown.html" target="_blank">TechFlash</a>.</p>
<p><em>LoP</em> commentary and Microsoft&#8217;s official response still to come.</p>
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		<title>NY Begins Testing Console-Based Emergency Broadcast System</title>
		<link>http://www.lawsofplay.com/articles/ny-begins-testing-console-based-emergency-broadcast-system/</link>
		<comments>http://www.lawsofplay.com/articles/ny-begins-testing-console-based-emergency-broadcast-system/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 15:19:15 +0000</pubDate>
		<dc:creator>Anthony Prestia</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Emergency Broadcast]]></category>
		<category><![CDATA[InformationWeek]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.lawsofplay.com/?p=569</guid>
		<description><![CDATA[New York State's Empire 2.0 program is turning to video games to keep the public safe.]]></description>
			<content:encoded><![CDATA[<p>New York&#8217;s Emergency Management Office recently began testing a new emergency broadcast system that takes advantage of online video game networks in order to warn gamers about man-made and natural disasters.  <a href="http://www.informationweek.com/news/government/state-local/showArticle.jhtml?articleID=221900336" target="_blank">InformationWeek</a> recently outlined the plan and stated that the goal of the new system is to &#8220;reach younger residents who spend more time on the Xbox, PlayStation, or Wii than with television or radio.&#8221;</p>
<p>The new broadcast system is part of &#8220;Empire 2.0,&#8221; a New York State program aimed at making state government more &#8220;transparent, participatory, and collaborative&#8221; by taking advantage of both established and emerging technologies.</p>
<p>Personally, I think this is a good idea.  I have almost entirely abandoned regular broadcast TV and radio because Hulu, podcasts, and other online platforms allow me to conveniently access nearly any programming at my leisure.  As a result, typical emergency broadcast systems miss me entirely.  While I haven&#8217;t had the time to sit for prolonged periods and play games in some years, I welcome the addition of at least one more outlet to obtain real-time emergency updates.</p>
<p>Additionally, this new broadcast system is a great example of how governments can take advantage of new technology in order to increase both effectiveness and efficiency.  While I strongly support the streamlining of government through the use of technology, I am always nervous when governments delve quickly into newer technology.  This new broadcast system seems innocuous, but I am interested to see what other new programs are proposed by Empire 2.0.  It is certainly important that the government keep abreast of technological development, but the law is typically slow to address any related issues that may arise, particularly with regard to information privacy.  Until the time comes to worry, I&#8217;ll be happy knowing that New York gamers have at least one more tool to connect with the real world in times of crisis.</p>
<p>[Thanks to Joe for the tip via <a href="http://www.joystiq.com/2009/11/24/new-york-state-will-issue-emergency-alerts-via-xbox-live/" target="_blank">Joystiq</a>!]</p>
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