Copyright and Virtual Worlds

Copyright and Virtual Worlds

Ross Dannenberg, of Banner & Witcoff and Patent Arcade, recently posted the final installment of his The Rocky Legal Landscape of Virtual Worlds series. This time Dannenberg explores the interaction of copyright and virtual worlds, which is becoming an increasingly important area of intellectual property law as user-generated content is featured more prevalently in modern games. The article tends to focus on Second Life and discusses the application of basic copyright principles to virtual creations. While the article is quite brief and only touches upon a few of the myriad issues in this field, it is certainly worth a read. Be sure to check out Part 1 and Part 2 if you missed them previously.