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Video games are serious business. Just last year, the video game industry achieved a phenomenal 18% growth rate to reach a record-high $13.5 billion in overall gross revenue. See NPD Press Release January 16, 2007. Further, with the recent release of new-generation hardware, a rapidly expanding “casual gamer” market, and increasing developer profits, the industry shows no signs of slowing.

The video game market has become a hot-bed for legal activity due to rapid sales growth and increasing public awareness of the medium. Whether it be IP matters, business mergers, contracts disputes, or government regulation, video games are breaking new ground and quickly altering the legal landscape.

Laws of Play is dedicated to covering legal developments in the gaming industry as they develop.

Editorial Staff

Anthony Prestia
The George Washington University Law School

Jonathan Koehle
Georgetown University Law Center

Matthew Razak
thatvideogameblog.com

Dante Lomelo
California Western School of Law

Moiz Ali
Harvard Law School